Traveller-digest      Monday, October 4 1999      Volume 1999 : Number 1156



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

[BITS] Extra!
re:Meson spinal mounts vs meson screens
Re: GURPS rules.
Re: [BITS] Extra!
Re: Optional Rules (was: GURPS Rules)
Re: Versions (I will not)
Re: MT and TNE designs
Re: Re TNE/Nth RFW
OT: Diskworld Science
Downport trouble...
Re: Traveller Versions
Re: Annic Nova
Re: Downport trouble...
Re: MT and TNE designs
Re: Re TNE/Nth RFW
Re: Shionthy too
Re: Book 8 (was: Re: Traveller versions)
Re: Book 8 (was: Re: Traveller versions)
Re: MT and TNE designs
First In errata
Re: First In errata
Got Gunsmith?
Re: OT: Diskworld Science
Re: Your online THUDDD entry.
Re: Citizens of the TML 
Re: Annic Nova 
Re: Signing the TML database 

----------------------------------------------------------------------

Date: Sun, 3 Oct 1999 12:32:16 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: [BITS] Extra!

BITS - British Isles Traveller Support

http://www.bits.org.uk/

I forgot to mention that we've also added and updated some links on the
Jumpsite page:

Ainsty - a SF modelling company based in the UK. They have some great
ranges of fixtures etc. Worth a look.

Downport - but you all know where this is now! If you don't, you should go
there straight away!

HIWG - updated to the new link page.


Dom (BITS webmaster)


- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Sun, 03 Oct 1999 13:33:07 +0100
From: John Buston <John.Buston@tesco.net>
Subject: re:Meson spinal mounts vs meson screens

Simon Early <sre@taz.compulink.co.uk> wrote:

>I've just been looking at GT ships (101 starships by Rob Prior) and the 
>combat rules.  If I understand properly, Meson Screens are almost 
>useless against a spinal mount meson gun:
>
>Meson gun  6dx10000 = 200,000 damage on average
>Meson screen = DR 10,000
>Net damage = 200,000 - 10,000 = 190,000
>.. or have I misunderstood something?

>There seems to be a similar calculation for particle beams vs armour. <snip>

[Most points already answered by others.]

Have you calculated the damage from an average missile hit? A hit with a
relative velocity of only 10 does around 20,000 HP of damage and treats armour
as one fifth its actual DR. The threat of them means everyone has to have
laser point defence weapons.

------------------------------

Date: Sun, 3 Oct 1999 08:52:38 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: GURPS rules.

- ----------
> From: Joseph R. Dietrich <yikes@evansville.net>
> To: traveller@lists.imagiconline.com
> Subject: Re: GURPS rules.
> Date: Saturday, 02 October, 1999 11:13 PM
[snip]
> The biggest problem I have with the GURPS system is the enormous numbers
you
> have to play with when dealing with things like high-tech, large-scale
> weapons. 

This is a problem sometimes, but I think it can mainly be dealt with by
some quick rounding.  (Just work in thousands.)

I prefer something of a more logarithmic system (i.e. smaller
> numbers ... didn't David Pulver come up with something like this once?).
For
> me, figuring 6d x 10,000 damage vs. 128,000 DR or whatever, then figuring
> the remaining damage against various components is a little onerous. Not
to
> mention figuring up all the modifiers based on range, speed, size,
targeting
> computers, weapon accuracy, etc. just to make a hit roll.
> 
> AFAIK, there is no alternate "to hit" and "damage" sequence in the rules.

There is in the new edition of Space, which is perfectly compatible with
GURPS Traveller.  I haven't got my hands on the final version, but from the
playtest it should be much more streamlined than the system in GT and uses
smaller numbers.  For roughly High Guard-level resolution, there is also
the very abstract old Space Combat System, (still found in Compendium 2). 
Or if you prefer a more action-movie feel, there's also the Space Opera
Combat System, although it's probably a bit too Star Wars-like for most
Traveller games.

This is the flexibility GURPS is famous for.  You can get something close
to Brilliant Lances resolution, or High Guard, or something in between,
without having to redesign ships and characters.

Tom Schoene

------------------------------

Date: Sun, 03 Oct 1999 09:39:49 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: [BITS] Extra!

Dom,

My wife wanted me to say "thanks" to you, from her after she saw the
size of the order I sent off the Ainsty! ;^> 

Those are beautiful minis and they are VERY appropriate for Taveller.

SD Mooney wrote:
> 
> BITS - British Isles Traveller Support
> 
> http://www.bits.org.uk/
> 
> I forgot to mention that we've also added and updated some links on the
> Jumpsite page:
> 
> Ainsty - a SF modelling company based in the UK. They have some great
> ranges of fixtures etc. Worth a look.
> 
<snipped>
- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Sat, 2 Oct 1999 23:03:48 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Optional Rules (was: GURPS Rules)

In mail you write:

>> From: GypsyComet@aol.com
>> 
>> "Terry Carlino" <carlino@home.com> typed:
>> 
>> >The best thing about GURPS rules is that everything (practically) is
>> >optional. You can fiddle with the rules and use just what you
>> >want....
>> 
>> This is also a problem in potential. As many a Rolemaster, Hero, or
>> SFB player (and a fair number of AD&D players) can attest, there is no
>> such thing as an "optional rule." Every rule in the book, optional or
>> not, stands a good chance of being used if a player benefits from it.
>> GURPS has the same problem. I don't consider this an automatically bad
>> thing, but it takes a certain level of gaming maturity to consciously
>> NOT use rules.
>
> Ain't that the Truth!  If a GM doesn't handle it properly, he can easily 
> be accused of deliberately making the player's life a living H*ll if he 
> doesn't allow an optional rule that benefits the player.

Players get a *lot* more reasonable when they discover that the GM is
applying those rules to NPCs as well. The guy who just *had* to have
that bonus gets worried when confronted with some NPCs who have it too.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sat, 2 Oct 1999 23:11:39 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Versions (I will not)

In mail you write:

> "Bont" <felix@felixcafe.com> writes:
>
>>< snipping of much ranting and raving ... >
>
> You missed out the rabid drooling and manic laughter <g>
>
>>> <BLACK GLOBE ON>
>>LOL!
>>
>>Is this similiar to putting your hands over your ears and yelling, "La
>>La La La La La La La" over and over again to yourself?
>
> Hopefully. It depends if anyone pinned down the vector of the transmission
> before I put the globe on.
>
> BTW - would englobing in a nebula be a bad move?

Nope. Nebulae *don't* look like what you see in the Star Trek movies.
The material in those showy nebulae you see astronomical photos of is a
better vacuum than you'll find in a lightbulb. Or even in low orbit
around most planets. 

We're talking about a few atoms per cubic centimeter. Which is hundreds of
times what's normally found in interstellar space. 

Those photos are also *long exposure*. The light levels from the
nebulae are very low. Lower than the light from the aurora, if you've
ever seen that.

To get something like Trek's "Mutara Nebula" would require gas
densities near those at mountain tops and incredible amounts of
ionizing radiation to both ionize the gases and *keep* them ionized.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sat, 2 Oct 1999 23:18:18 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: MT and TNE designs

In mail you write:

>> Sure, you and a number of other people have asked for the stats, I
>> am in the process of re-entering them on my current PC, the
>> originals were done on a long since dead Commodore 64.

> Ahhhhhhh... what memories... reentering old C64 data to a newer,
> non-compatible system...  :^)

There's not only a C-64 emulator for the PC, but they also sell a cable
that'll let you hook a 1541 drive to a PC printer port. 

That might save you some time.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 3 Oct 1999 10:54:16 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Re TNE/Nth RFW

>He imposed nothing on anybody, since I must missed those days when the GDW
>shock troops went from door to door forcing Traveller players to use the TNE
>materials in their campaigns.

Lucky you. I've almost managed to remove the dirt their power-troopers
ground into my carpets, but I have no idea how to scrub the fusion burns
from my wallpaper. :-)

------------------------------

Date: Sun, 3 Oct 1999 10:54:26 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: OT: Diskworld Science

I just bought the book "The Science of Diskworld", by Terry Pratchett, Ian
Stewart, and Jack Cohen.

I highly recommend it as a good overview of how science works. They use the
metaphor of the wizards at the Unseen University on Diskworld looking at a
magical simulation of Roundworld (ie. us). Highly entertaining, with some
pretty deep ideas.

------------------------------

Date: Sun, 3 Oct 1999 10:58:38 EDT
From: Tascelt@aol.com
Subject: Downport trouble...

I just tried to get to the site using the URL I got off the TML and it said 
"domain not found"  HHmmmmm....it must be a Zhodani plot!

TAS

------------------------------

Date: Sun, 3 Oct 1999 12:42:36 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Traveller Versions

shudson@lightspeed.bc.ca (Steven Hudson) writes:

>>From: SD Mooney <dom@cybergoths.u-net.com>
>>Book 8 is Robots and not really relevant as a core system. Striker is
>>equally applicable.
>  Are you suggesting that "Striker" _isn't_ really relevant?

No. I'm suggesting that I'd prefer to use Striker. Suggesting Striker isn't
relevant is like saying HG was clunky.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sun, 3 Oct 1999 16:44:14 -0700
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: Re: Annic Nova

- ----- Original Message -----
From: Hans Rancke-Madsen <rancke@diku.dk>
To: <traveller@lists.imagiconline.com>
Sent: Saturday, October 02, 1999 6:38 AM
Subject: Re: Annic Nova


> Craig Berry writes:
>
> >My major problem with making it a Droyne ship is that it seemed built for
> >humans.  There were no perching bars, for example, and the doorways were
> >all human-scaled and -proportioned.
>
> I don't see any problem there. It could have been built on commission  --
> BY Droyne, but FOR humans. My main problem with the ANNIC NOVA is the
magic
> capacitors that allow a jump charge to be built up over several weeks.
> Regulars to the TML will remember the problems such capacitors represent
> in terms of making jump drives work as described in the rules.
>
>       Hans Rancke
> University of Copenhagen
>      rancke@diku.dk

I actually assumed that there were two sets of capacitors, one set for each
jump drive fitted (Annic Nova had two seperate jump drives) plus a set of
storage batteries which both stored power for normal ships use and charged
the jump drive capacitors allowing them to discharge in the normal way.

Antony Farrell

------------------------------

Date: Sun, 03 Oct 1999 11:11:53 -0500
From: Ron Brown <ronnyq@nightowl.net>
Subject: Re: Downport trouble...

Actually, it is a Zhodani plot...

We have no explanation yet, but I suspect that a router failed.  We have
resolved the issue so far, but I appreciate that you noticed.  Sorry about any
inconvenience this caused.

Tascelt@aol.com wrote:

> I just tried to get to the site using the URL I got off the TML and it said
> "domain not found"  HHmmmmm....it must be a Zhodani plot!
>
> TAS

- --
Ron Brown
System Administrator
Traveller Downport - The Traveller Domain

------------------------------

Date: Sun, 3 Oct 1999 23:54:29 -0700
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: Re: MT and TNE designs

- ----- Original Message -----
From: Leonard Erickson <shadow@krypton.rain.com>
To: <traveller@lists.imagiconline.com>
Sent: Sunday, October 03, 1999 12:18 AM
Subject: Re: MT and TNE designs


> In mail you write:
>
> >> Sure, you and a number of other people have asked for the stats, I
> >> am in the process of re-entering them on my current PC, the
> >> originals were done on a long since dead Commodore 64.
>
> > Ahhhhhhh... what memories... reentering old C64 data to a newer,
> > non-compatible system...  :^)
>
> There's not only a C-64 emulator for the PC, but they also sell a cable
> that'll let you hook a 1541 drive to a PC printer port.
>
> That might save you some time.
>
> --
> Leonard Erickson (aka Shadow)

Well it would have done if the two 1541 drives I had didn't die at the same
time. Oh well back to typing the designs in, done about 14 so far.
Antony

------------------------------

Date: Sun, 03 Oct 1999 09:07:45
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Re TNE/Nth RFW

At 10:54 AM 10/3/1999 -0400, you wrote:

>Lucky you. I've almost managed to remove the dirt their power-troopers
>ground into my carpets, but I have no idea how to scrub the fusion burns
>from my wallpaper. :-)

Let's see Martha Stewart cover that problem someday!
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

We all enter the world in the same way: naked, screaming, soaked in blood.
But if you live your life right, that kind of thing doesn't have to stop
there.  
- -- Dana Gould 

------------------------------

Date: Sun, 03 Oct 1999 09:09:08
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Shionthy too

At 02:50 AM 10/3/1999 +0200, you wrote:

>Eskaloyt's sun is thought to have been between an F2 V and an F7 V. Since
>_Regency Sourcebook_ changed a number of M-type stars to other types by
>substituting an F, G, or K for the M and retaining the number, I'd
>suggest that Shionthy's star ought to be an F4 V.

Perhaps Eskaloyt was a binary system, and Yaskodray only took one star with
him.
- --

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

"I created the universe; give ME the gift certificate!!"
                   - Lisa Simpson, Overachiever

------------------------------

Date: Sun, 3 Oct 1999 13:58:38 EDT
From: Sethkimmel@aol.com
Subject: Re: Book 8 (was: Re: Traveller versions)

In a message dated 10/3/99 7:18:43 AM !!!First Boot!!!, GypsyComet@aol.com 
writes:

<< 
  Feh. Book 8's color text is fine, but any attempt to use the design system 
 reveals its huge omissions and descriptive gaps. This book was a test run by 
 the DGP crowd for their thorough mangling of MT's design systems, and boy 
 does it show. Stick with the system from the first four issues of JTAS (also 
 to be found in Best of JTAS, Vol 1) or jump to Vampire Fleets for TNE. >>

sigh; the're both screwed....:-(

------------------------------

Date: Sun, 03 Oct 1999 11:18:23 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Book 8 (was: Re: Traveller versions)

> Book 8's color text is fine, but any attempt to use the design system 
>  reveals its huge omissions and descriptive gaps.

So, besides GURPs, what other Robot design rules are there, and how do they
rank? Star Wars droid creation sucked, and, IIRC, B:8 was a little sparse.
Many systems I have seen don't even bother with ship/'bot/critter creation
rules, and this was one thing that Traveller had that hooked me good. ;)

------------------------------

Date: Sun, 3 Oct 1999 14:29:45 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: MT and TNE designs

>There's not only a C-64 emulator for the PC, but they also sell a cable
>that'll let you hook a 1541 drive to a PC printer port.
>
>That might save you some time.

There are programs that READ commodore disks in PC drives and ctreate disk
images on a PC's hard drive.

___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sun, 3 Oct 1999 15:42:46 EDT
From: JFZeigler@aol.com
Subject: First In errata

Folks,

I just mailed in a dozen or so errata for First In.  They'll be on the SJG
errata site as soon as Mike Bowman gets around to them, I imagine.

In particular, there are several items that deal with the known issue with
stellar diameters, some clarifications, and fixes to the one Social Parameter
that was seriously broken.

Another item that may be of interest. . .while working on the Solomani Rim
book, I've come face to face with a bunch of worlds that translate into First
In as "Desert" worlds, yet apparently have oceans and oxy-nitrogen
atmospheres.  It occurred to me that if a Desert world has native life, then
it's reasonable to claim that it can have an O-N atmosphere, making it
"Earthlike" in First In terms.  If you use the First In rules as written, not
many Desert worlds will have native life for lack of surface water -- but
when you use First In to flesh out canonical material you have to deal with
a lot of little worlds with oceans.  So one of the errata I've submitted 
allows
Desert worlds with native life to be Earthlike, just as Ocean worlds can be.
This might help those of you out who are trying to make First In work with
the canonical UPP-generation system.

- ----------
Jon F. Zeigler: Mathematician, computer geek, amateur historian, freelance
writer, occasional scribbler of bad poetry
"For any statement, no matter how innocuous, there exists a nonempty
set of people who will take offense at it."

------------------------------

Date: Sun, 03 Oct 1999 15:54:37 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: First In errata

At 03:42 PM 10/3/99 EDT, you wrote:
>"For any statement, no matter how innocuous, there exists a nonempty
>set of people who will take offense at it."

	Hey! Is that some kind of dig?

- -- Facts which at first seem improbable will, even on scant
   explanation, drop the cloak which has hidden them and stand
   forth in naked and simple beauty.
   --Galileo Galilei

------------------------------

Date: Sun, 3 Oct 1999 13:56:20 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: Got Gunsmith?

Yup, got it.  Thanks!!  Now to play.... >:D

Jesse



> I've put it on my old site temporarily. There's no link to it 
> there, but if you
> connect to <http://users.netaccess.co.nz/amv/t4gs201.zip>, you should
> get the file.
> 
> 
> Andrew etc
> Homepage http://users.netaccess.co.nz/amv/
> Traveller http://www.downport.com/amv/
>  "What do you expect from a species who's females are
>  always in heat" Ko of the Ilui clan on Humans and honour
> 

------------------------------

Date: Mon, 04 Oct 1999 00:18:19 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: OT: Diskworld Science

On 03 Oct, Robert Prior <robert_prior@sympatico.ca> wrote:
> I just bought the book "The Science of Diskworld", by Terry Pratchett,
> Ian Stewart, and Jack Cohen.

> I highly recommend it as a good overview of how science works. They
> use the metaphor of the wizards at the Unseen University on Diskworld
> looking at a magical simulation of Roundworld (ie. us).
> Highly entertaining, with some pretty deep ideas.

I second that suggestion.

Phil Kitching

- -- 
Phil Kitching
- - --
Postmark Design Bureau, Emerging Technology Division
"Microwaving half-baked ideas from across the galaxy."
http://www.btinternet.com/~salvo/traveller/deckplans/

------------------------------

Date: Sun, 03 Oct 1999 19:19:31 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Your online THUDDD entry.

"Jason T. Barnabas" wrote:
> 
> I got your online submission.  Let me remind you that
> the small boxes are for unformatted data (specifically
> armor).  You entered 0 [20] and the robot doesn't
> know what to do with that.  Since I don't know what
> that means, I don't know how to rectify the problem.
> 
> If you will explain what 0 [20] means in terms of
> armor, then I will attempt to modify the robots to read
> this type of entry.

The [20] refers to the effective hull thickness.  Under FF&S2 (page 64),
the minimum armor rating is 20 for spacecraft (this equals approximately
7cm of TL5 hard steel, or 1cm of TL12 superdense).  However, this value
is not the same as the combat armor value under T4.  Thus, T4 spacecraft
must be rated both for what, to avoid confusion, I call "effective hull
thickness", and combat armor rating.  The Akins Excel spreadsheet
automatically calculates combat armor rating, based on the effective
hull thickness.

Thus, my design, as submitted, included both the combat armor rating (0)
and the effective hull thickness ([20]).

Your bot should account for both ratings.

Hope this helps both you and other THUDDD entrants.  (If you need
further clarification, please notify me ASAP.)

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Mon, 04 Oct 1999 03:38:21 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Citizens of the TML 

> Gentle sophonts,
> 
> As Mr. Lindsay suggested, the "citizens of the TML" listing has moved and is
> now being maintained by yours truly.
> http://www.downport.com/understanding/TML.html  There are 75 mini bios of
> citizens listed currently.  This is a general call for updated information
> from those listed and for new submissions by current subscribers.  I will be
> making a few improvements to the document in the coming days and am also
> seeking suggestions to that end.
> 
> Thank you for your indulgence.  I remain, your humble servant, etc., etc.

You get my bio yet, or do you want me to send it to you, Colin?

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 04 Oct 1999 03:44:58 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Annic Nova 

> Craig Berry writes:
> 
> >My major problem with making it a Droyne ship is that it seemed built for
> >humans.  There were no perching bars, for example, and the doorways were
> >all human-scaled and -proportioned.
>  
> I don't see any problem there. It could have been built on commission  --
> BY Droyne, but FOR humans. My main problem with the ANNIC NOVA is the magic
> capacitors that allow a jump charge to be built up over several weeks.
> Regulars to the TML will remember the problems such capacitors represent
> in terms of making jump drives work as described in the rules.

I remember it as more of a bank of batteries or equivilent, kind of like Robert A. Heinlien's 'Shipstones'.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 04 Oct 1999 03:45:59 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Signing the TML database 

> Huh?  Did you get to the "Citizens of the TML" page?  You sent an e-mail to
> webmaster@downport.com and it was returned?  I'd like to see a copy of any
> returned e-mails that anyone has gotten, please.  I do not know of any spam
> filters on any Downport.com addresses.  I certainly need to get to the
> bottom of the problem.  Thank you for informing me.  Anyone else have the
> same problem?

Mine just sent me a 'We can't find this domain' error message.  Musta been cause the site was down for a bit.  Bloody Zhos...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

End of Traveller-digest V1999 #1156
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